俺はディゴスだ!!!(^_^) [dataposted © Digory MacFarlane 2007-2008]
by digs86
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<   2007年 06月 ( 2 )   > この月の画像一覧
AE_test:01


f0088404_5221858.gif





first play with after effects - have to get the practice in before the footage is shot for a lil short that will be made.

NB: the first time you this is displayed each image is being loaded / pre-cached or something so its slower - the the correct speed is on the FIRST LOOP! safe.

+++++updated 09:22:48+++++
[PR]
by digs86 | 2007-06-20 20:20
Timber Gridshell.
Finally, some tech results using SU and Artlantis.

the previous gallery project used a timber gridshell to create those subtle undulations - so here is a little 4 hour attempt - it's pretty damn TECH:

you really have to think about all the geometry and logical steps you need to take to get the desired form.

NUTS!@£%

i layed out the project so it is easy to follow the steps taken in order to get the final result. PEEP this:

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f0088404_2005171.jpg


f0088404_1335448.jpg




1. define your undulation by assigning grid and 'smooving'

2. duplicate form Xmm above original = create DEPTH

3. draw up desired GRID [[can be orthogonal or diagonal - whatever] grid must have thickness if you want thickness [in x, y] for the gridshell [i.e. made out of wood]

4. immerse object inside the grid and 'intersect with model'
[planes will cut the undulations at intersection leaving the lines on its surface when the grid planes are deleted]

5. delete planes and CLOSE all end points of the two undulations [join the newly drawn lines on each undulation together on the Z [blue] axis.

6. delete square surfaces of the undulation = BING! timber gridshell.


kaBLAAM!@£$
[PR]
by digs86 | 2007-06-06 20:03